The Walking Dead: Season 3, Episode 3 – ‘Walk With Me’ Review
Thanks to the
encouragement of The Walking Dead TV
Podcast, I will be writing weekly episode recaps for this
season of The Walking Dead. Anyone continuing on should expect spoilers.
“Walk With Me” is the
episode that fans of the comic series have been wanting from practically the
start. An entire episode devoted to Andrea,
Michonne (still not directly addressed by name), and our newest character - The
Governor (David Morrisey). Taking place
almost entirely inside the gates of Woodbury, this was another solid
installment in what continues to be a great start to the season. Hell, this episode even had the official
return of Merle (Michael Rooker), which every fan of the show has been curious about. No sign of Rick and the Grimettes in this
episode, but there were plenty of other things to focus on this week, including
the tragic loss of Michonne’s pets, Thing 1 and Thing 2.
The episode begins with
something rather unusual – a helicopter flying over the countryside. This is short-lived however, as it suddenly
suffers from mechanical problems and crashes into the forest. Michonne and Andrea see this from a distance
and decide to investigate, with Thing 1 & 2 being dragged along as well. The duo (+ the undead duo) arrive and see
some graphic deaths on display, but are quick to hide when a group of vehicles
suddenly arrive. Andrea and Michonne
witness a group of men kill the walkers in the area and stab the dead corpses,
but try to stay hidden, which of course leads to the untimely death of Michonne’s
jawless walker pals. This proves to be useless,
however, as none other than Merle approaches from behind and forces the girls
to drop their weapons.
Merle emerged in the first
season’s second episode, “Guts”, as a character that was way too broad for the
type of series I wanted The Walking Dead
to be. I was happy that the most we saw
of him came in that one episode, before quickly moving on, though he was more
effective in the brief amount of time seen at the beginning of Season 1’s “Tell
It To The Frogs” and as an antagonistic spirit guide for Daryl in Season 2’s “Chupacabra”. The problem was certainly not Michael Rooker,
who I really enjoy watching, but the fact that Merle was just one big stereotype. In “Walk With Me”, much like the series as a
whole currently, Merle gets the benefit of being serviced with better writing,
which makes his character less of an annoying brute and more of an imposing
figure who is fitting to be a part of The Governor’s squad of commandos.
I’m going to jump
ahead. Andrea and Michonne eventually
find themselves in the comfort of a place that is fortified, utilizing
electricity, stocked with food and other supplies, and full of people who would
consider themselves safe. Add to all of
that a man who seems to be offering this society as a sanctuary that these
women can feel free to stay in, as opposed to leaving, which they are of course
free to do at any time. Yes, The Governor
is now in play and while comic fans obviously know that he is putting on a
ruse, I cannot imagine that everyone else who is just a fan of the TV series
did not see his eventual turn coming. As
much as it would be nice for Andrea and Michonne to live happily ever after,
this is The Walking Dead after all, a
show that has had our lead character shoot two little girls in the head, so far;
fun lovin’ times are not much of an option.
As The Governor, David
Morrisey rises to the occasion of establishing the character as someone who can
be authoritative and convincing when it comes to laying out his motivations and
a thesis for what Woodbury should be for the people who live there. He makes it sound like a safe haven that is
reasonable, as long as everyone does their part. For the most part, he makes a good case and
given that Rick is putting his ‘Ricktatorship’ to the test right now, this
seems like a nice change in pace in terms of leadership styles. Of course, the only mystery about this
episode was whether or not we would see The Governor show his true colors by
its end; and we did.
Along with Michonne and
Andrea, The Governor and his gang also brought back a badly wounded helicopter
pilot, who was with the National Guard.
The pilot informed The Governor of a National Guard refugee camp. After tracking them down, The Governor has
his men ambush these guardsmen (with The Governor making sure to brutally take
down one of these men), take all the supplies available, and then return to
Woodbury, where he could give a speech about how those men fell because of
walkers, further emphasizing why the community spirit of Woodburry is
important. The Governor is a murderous
con man and he has convinced the residents of the town he leads that all is
well, when there is certainly a lot more going on.
But what else is going
on? Surely future episodes will provide
more details as to what The Governor and his crack scientist, Milton (Dallas
Roberts) are up to, as we see a scene of them discussing the nature of the pets
that Michonne was forced to dispatch, while having their decapitated heads
plugged in with various wires. The other
concern will be related to the inevitable meet up between the Woodbury Wreckers
and The Prison Pioneers, as The Governor and Rick could find themselves at odds
with each other, while Rick and Merle are sure to. For now, however, the only people at odds
seem to be Andrea and Michonne.
Despite having lasted
7-8 months together, they are apparently not as close as once thought. Both women initially had concerns about the
nature of Woodbury and the people running it, but, while asking some key
questions beforehand, Andrea has come around pretty quickly and seems to be
willing to give the place a chance.
Michonne is still not convinced however.
While she does not necessarily have a reason to be concerned, her
instincts are clearly telling her that good things do not come along that
easily. While this is fairly fitting for
the character (especially for comic fans that already have enough to work
with), the episode’s only real issue comes from the fact that Michonne is
simply acting too badass and needs to be shaped into something more. This is not so much Danai Gurira’s fault, as
she is embodying the character that has been written so far. It is more due to the fact that The Walking Dead is establishing so many
new things in this episode, that slowing down a bit to add depth to the samurai
sword-wielding tough chick would distract too much. I am not that concerned though, as there will
surely be upcoming episodes that can explore Michonne’s backstory more or at
least provide her with more characterization.
Small squabble aside,
this is another very strong episode of The
Walking Dead, that is exploring things that keeps the show interesting,
fans of the series very satisfied, based on new developments, and comic fans
especially satisfied, as they got to see a highly anticipated character in
action. With the focus purely on this
group of characters this week, the show gave itself the right kind of breathing
room it needed to align its pieces for the rest of the season. Whether or not we check in with both groups
next week, a lot has been established in these first three episodes of the
season and given the improvement of the series in many ways in general, I look
forward to seeing how everything is going to play out from here.
4
½ out of 5 Busters
Zombie
Kill of the Week: Merle’s nonchalant killing of a walker
with his Bruce “Don’t Call Me Ash” Campbell-inspired bayonet
arm attachment, as it approached from behind, was a good way to show how
comfortable he is in this world.
Governor
Gumption: Comic fans may be wondering whether or not the mayor
has any ‘pets’ of his own, besides his floating head tribute to Futurama.
Aaron
is a writer/reviewer for WhySoBlu.com.
Follow him on Twitter @AaronsPS3.
He also co-hosts a podcast, Out Now with Aaron and Abe, available via iTunes or at HHWLOD.com.
He also co-hosts a podcast, Out Now with Aaron and Abe, available via iTunes or at HHWLOD.com.
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