The Walking Dead: Season 3, Episode 1 – ‘Seed’ Review
Thanks to the
encouragement of The Walking Dead TV Podcast, I will be writing weekly episode recaps for
this season of The Walking Dead. Anyone continuing on should expect spoilers.
Well, after a long
wait, everyone who has been waiting for The
Walking Dead to return (with the exception of Dish subscribers, of course)
was able to sit down and tune in to the third season premiere episode this past
Sunday night and boy did it deliver.
This is the kind of episode that the show has delivered on in the past,
but has not been able to match up to on a consistent level. Seed
managed to set the scene, reestablish the characters, and provide plenty of
zombie-slaying action. It may have left
us with a fairly abrupt closing, given the cliffhanger ending, but it certainly
has us clamoring, like hungry zombies, for more.
The season begins with
what could be the best cold open the show has ever done. Played completely dialogue-free, we are given
all of the information we need to know about where these characters are now and
what tone the show is currently trying to achieve. It comes as no real surprise that The Walking Dead made the best decision
possible by moving the time frame of the series forward a few months, given
that the biggest worry, realistically, is the aging of Chandler Riggs in real
life and with that, we see that Carl is now older and wielding a pistol
w/silencer no less. The episode
literally begins with Rick, Daryl, T-Dog, and Carl being bad asses, as they
clear out a house full of walkers. As
everyone else enters, we see that Lori is very pregnant, others are very tired,
and Herschel is very bearded. Whatever
has gone on in between the end of Season 2 and the beginning of Season 3, we at
least know that no one else has died, but they certainly have not been enjoying
themselves. Instead, everyone has been
on the run and Rick seems near the end of his rope, as he continues to try and
be the Ricktator the people deserve.
So it becomes plenty
fortunate that the tease from the very last moment of the previous season now
becomes a reality for Rick and his crew.
After finally spotting the prison, Rick decides this place could be
perfect, which leads us to watching the whole group work together to clear
things out in stages, becoming what drives of the rest of the episode. It is a game of Zombie Red Light, Green Light,
as the group kills zombies and moves forward, stops and rests, then kills more
zombies and moves forward again, closer and closer to getting more and more
secure. What makes this kind of plotting
all the more effective is how the writer of the episode, Glenn Mazzara, has
worked hard to inject effective character moments AND different sorts of
zombie-slaying sequences.
Getting through the
first wave of prison zombies, we see the group working together, watching each
other’s backs and smartly killing zombies by utilizing the barrier created by
fences to poke holes into zombies that come too close, without putting group
members in serious danger. This allows
Rick to run through an open field of walkers and close off the big gate, which
can allow the group to sleep safely in an open field for the first night. This whole action sequence leads to a proper
character building scene, where we learn more about where some of the
characters are at.
There are two sets of
characters I mainly want to point out here.
The first is Carol and Daryl.
While Carol may not have the deepest personality to work with, getting
to check in with where she and Daryl (who, yes Vixens, is always a capable bad
ass) are is a nice moment. This interplay
between them almost seems self-aware of the nature of their relationship, as it
leads to some fun, flirty dialogue, sure to appease viewers at home who want
these crazy kids to get together. The other
set of characters are Rick and Lori. We
did not leave the previous season looking fondly on Lori (well I certainly didn’t),
but this episode was able to have me disregard how these characters got to
where they are in their relationship and simply please me by showing that it’s
not in a good place, as Lori is clearly afraid for a lot of reasons and Rick is
frustrated for a lot of reasons. The
fact that a baby will possibly be born in a very short period of time is a key
reason for both characters to be acting the way that they are. With that, it leads to some blunt dialogue
from Rick to Lori and suitable reactions from both. Are they a happy couple? No, Rick hardly even wants to talk to Lori,
but it is clear to me where they are at and I am happy to not be annoyed by it.
Pushing further, as the
light turns green again, we get to the next big action sequence in the episode
as Rick Grimes and the Furious Four (Daryl, T-Dog, Glenn, and Maggie) take on a
lot more zombies as they clear out more room in the prison. This is well done and smartly played, as the
team stays together, in a formation that keeps them all safe, even as they
encounter zombies with riot gear on, making the kills a bit more of a chore to
accomplish. Upon finishing up more
walkers in the area, the Grimes Gang is able to head inside of one cell block
and find shelter that was even more comfortable than the open field from the
previous night (basically, they have beds this time, despite the blood on the
walls).
This opens up time for
another good character-based moment, which is surprisingly from Lori, who has
concerns for her baby, which she believes may have died and provides us with
the opportunity to see where her head is at.
In a unexpectedly horrific hypothetical scenario that I somehow never
considered myself, Lori talks to Herschel about the possibility of a dead baby
inside of her bringing her down from within.
This leads her to considering other ideas, especially about putting her
down if need be, which establishes something notable about her character, as
well as the others; these people are very aware of the situation they are
in. Regardless of if it took a burnt
down barn to make it clear, things are different, darker, and very dire, and if
need be, these people will need to go to extreme measure to fix deadly
scenarios properly.
So this leads me to the
end of this episode, as we follow Rick and the Z-Team (Daryl, T-Dog, Glenn,
Maggie, and Herschel) deeper into the prison, only to find out that there are
plenty of walkers lurking in the dark hallways.
This is all handled very well, with director Ernest R. Dickerson doing a
damn good job of keeping up the tension and utilizing the darkness to achieve
what is one of the scarier episodes of The
Walking Dead. Where it takes us
though, is into the tense cliffhanger ending, as Herschel gets bitten and the
only immediate solution to prevent ‘Walkeritis’ is for Rick to quickly chop off
part of Herschel’s leg. This is a gory
and painful sequence to watch (a little distracting too, given the ease of
hatchets and blades going through zombie necks like butter, seen throughout the
episode (I guess I can chalk this up to rotting)), but regardless, Herschel may
or may not be fine and there is also the question of what is the state of the
still-living human prisoners that Rick and his people will now have to contend
with.
Also occurring in this
episode, we have what is the closest representation of what it would be like to
see Thelma And Louis And Zombies, as
we find out what has happened with Andrea and Michonne (newcomer Danai Gurira,
who’s name we do not actually hear in the episode, even though comic fans know
who she is and her name is in the end credits).
Similar to Rick and the gang, these gal pals have also managed to
survive the winter, but barely, it seems, as Andrea is incredibly sick, while
Michonne is using her sweet katana to hack through zombies in a search for
medicine. Despite insistence by Andrea
to be left behind, the two remain together (along with Michonne’s pair of
armless, jawless zombie buddies – Thing 1 and Thing 2) and head off into the
wild. I guess it helps that many people
already know where these two will be ending up, but it is otherwise just a
brief check-in with these two, which is played well enough for us to get how
they play off each other.
So there was plenty going
on in this episode, which was all really well handled and hopefully a sign of
how effective things will play out during the rest of the season. I previously wrote a primer
for this season, expressing my thoughts on how the show can possibly be the
best season yet and it feels like the show has addressed a lot of my concerns
already. Given my issue with the show’s
previous problems involving dialogue and characters making ridiculous choices,
I was rewarded with a completely dialogue-free opening and completely sensible
choices made throughout. Carl did not
get lost and, instead, is now a bad ass zombie killer. T-Dog had lots of lines and picked up a riot
shield! Lori worked throughout this
episode. And on the whole, Seed was not just really well-made
direction and visual/makeup effects-wise, but fairly tense and scary as
well. The Walking Dead still certainly wants to play up the idea of being
the bleakest show on television, but at least it accomplished everything it was
going for quite well this week and serving as a proper representation of the material
it is based on. I am plenty excited to
see where things go from here and will be happy to keep writing about the show
as the season continues.
4
½ out of 5 Busters (for those unfamiliar, 'Busters' is the official star rating scale, created by The Walking Dead TV Podcast)
Zombie
Kill of the Week: Rick “Don’t Patronize Me” Grimes rips
the mask off a riot gear zombie, which takes the face of the zombie with it,
only to be followed by Rick stabbing the now faceless zombie in the head.
Love
Connection: Carol flirts, Glenn checks for
scratches, and Carl is playing it cool with Beth
Aaron
is a writer/reviewer for WhySoBlu.com. Follow him on Twitter @AaronsPS3.
He also co-hosts a podcast, Out Now with Aaron and Abe, available via iTunes or at HHWLOD.com.
He also co-hosts a podcast, Out Now with Aaron and Abe, available via iTunes or at HHWLOD.com.
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